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Name | Function |
---|---|
Will Anderson | Additional Design |
Matt Norton | Additional Production |
Ru Weerasuriya | Art Director |
Brian Fletcher | Background Modeler |
James Tran | Background Modeler |
Susan Eisenberg | Barmaid |
Alan Blumenfeld | Brutter |
Phil LaMarr | Count Vegar |
Matt Oursbourn | Cut-Scene Animator |
Nicolas Riviere | Cut-Scene Animator |
Max Casella | Daxter |
Daniel Choe / Gerald Vera | Designers |
Andrea Pessino / Jay Patel | Engine Programmers |
David Herman | Erol |
Jarred Everson | Foreground Modeler |
Jon Jones | Foreground Modeler |
David Neubelt | Gameplay Programmer |
Jeremy Nikolai | Gameplay Programmer |
Philip Nowell | Gameplay Programmer |
Max Casella | Hotelier |
Jerome De Menou | In-game Animator |
Phil LaMarr | Kaeden |
Sherman Howard | Kor |
David Herman | Krimson Guard |
Michael John / Method Games | Lead Designer |
Garret Foster | Lead Gameplay Programmer |
Rachid El Guerrab | Lead Programmer |
Matt Oursbourn | Lead Technical Artist |
Christ Lichtner | Lead Texture Artist |
Ru Weerasuriya | Lighting Artist |
Dana Kelly | Lumberjack |
David Herman | Miner |
Jamey Scott / Dramatic Music | Music / Sound Effects |
Dana Kelly | Osmo |
Marc Turdoff | Producer |
Warren Burton | Samos The Sage |
Susan Eisenberg | Taryl |
Andrea Pessino | Technical Director |
Joe Labbe II | Testing / Voice Cutting |
Matt Mocarski | Texure Artist |
David Herman | Tik |
Didier Malenfant / Andrew Innes | Tools Programmers |
David Herman | Ximon |